AI Insights · Timothy · July 2024
Top 5 io Games on iOS in Australia Q2 2024
Discover the performance of the top 5 io games on iOS in Australia during Q2 2024, highlighting trends in downloads, revenue, and active users.
In Q2 2024, the top 5 io games on iOS in Australia showed varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at each app's metrics:
Paper.io 2 From Voodoo, this app saw a declining trend in revenue, starting at $1.4K in early April and dropping to around $579 by early June. Downloads also decreased from 10.2K in the first week of April to 5.7K by the end of June. Weekly active users saw fluctuations, starting at 31.1K and ending at 23.4K, with some minor increases in mid-June.
Snake Clash! Published by Supercent, Inc., this game experienced growth in both revenue and downloads towards the end of the quarter. Revenue increased from $399 in the first week of April to $387 by the end of June, with a peak of $706 in early June. Downloads showed a positive trend, rising from 6.7K to 7.6K over the same period. Weekly active users grew steadily from 14.3K in early April to 19K by the end of June.
Hole.io Another title from Voodoo, this app had a stable revenue stream, starting at $290 in early April and ending at $404 by late June. Downloads saw a significant increase, growing from 4.5K in the first week of April to 6.8K by the end of June. Weekly active users followed a similar trend, starting at 19.6K and peaking at 25.5K by the quarter's end.
slither.io Developed by Lowtech Studios LLC, this game maintained a consistent download rate, starting at 4.4K in early April and ending at 6.4K by late June. Weekly active users grew from 30.3K in early April to 34.3K by the end of June, indicating a steady user base despite no revenue data being provided.
Snake.io - Fun Online Snake Published by Kooapps, this app showed a slight increase in revenue, starting at $102 in early April and ending at $171 by late June. Downloads fluctuated, starting at 4.8K in early April and peaking at 4.6K by the end of June. Weekly active users remained relatively stable, starting at 20.3K and ending at 18.9K by late June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.